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Player's Handbook

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Everything a player needs to create heroic characters for the world’s greatest roleplaying game


The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.


Use this book to create exciting characters from among the most iconic D&D® races and classes.


Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.


I'm sold. Not only is it meaty and high quality, but WotC did a terrific job of taking traditional D&D and modernizing it in numerous ways without changing it beyond recognition. It's very quintessentially old school D&D for the 21st century. Even the art is spot on, IMO.


I'm a huge fan of the renovated Vancian casting, the powerful feats, and the myriad class options (I can play a semi-magical Fighter without muticlassing!). New rules are typically either flavorful additions (like Inspiration or various class-unique mechanics), or are very elegant solutions to problems that persisted throughout earlier editions (like Advantage/Disadvantage). The numeric scaling is on a shallower curve than both 3rd and 4th, which I love because it's more 'realistic' and also more flexible with regard to encounter balance. I also like how they divorced magic items from the core system. Magical equipment was so heavily structured into 4e's core system that magic items and gearing became trite and uninteresting, the opposite feeling it is supposed to elicit.



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I am going to try to not duplicate the information provided in most of the other 5 star reviews because I agree with the vast majority of them. I am an oldster, have played every edition of D&D there has been, most of them being released when I was of legal drinking age, and IMO this is the best edition ever. I have not been this excited about a version of D&D since 2nd edition was released. It appears to me to have taken all the best, from a game design point of view, and most popular aspects of earlier editions and put them in one book. Another way to think of it is that this edition is the most true to the game principles set forth in the earlier editions, especially AD&D 1st and 2nd editions, while at the same time carrying the more modern and popular principles from 3.5 and even the much maligned 4.0.


Awesome tool for anyone looking to play a 5E D&D campaign. Learn how to Create your character, how to personalize it to your desires. This book will also give you the "rules" (what your character is able to do, and how to do it) as well as listings of weapons, armor, spells and other things you as a player will need.


This book is the only one (of the three PHP, DMG & MM) that I would recommend for everyone. This is a book for DM's and Players alike & will be constantly referenced.


The book itself is very well made and has fantastic artwork.



Player's Handbook Details



  • Hardcover: 320 pages ( Download PDF: Free Download Player's Handbook Online )

  • Series: Dungeons & Dragons

  • Author: Wizards RPG Team

  • Publisher: Wizards of the Coast (August 19, 2014)

  • Language: English

  • ISBN-10: 0786965606

  • ISBN-13: 978-0786965601

  • Product Dimensions: 8.5 x 0.8 x 11.2 inches


My 13 year old son loves D&D and he said this book is very helpful and fun to read. He said it's easy to understand as well.



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